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Game info |
| | Flashback | | Genre | Action Adventure | Developer | Tiertex Ltd. | Publisher | U.S. Gold | Released | 1995 | Rating
| Graphics: | 8.0 | Sound: | 9.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Flashback: The Quest for Identity, is an action adventure game developed by Delphine Software for the Amiga in 1992. Other 16bit versions followed 2 years later (MegaCD, SNES, PC-CD, 3DO, CD-i, Jaguar). The game combines some great features we already saw in Another World and Prince of Persia! |
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Review |
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STORY / GAMEPLAY The year is 2142 AD. Conrad Hart, a research scientist who has spent the last few months preparing his thesis, accidentally found out -by using his new Molecular Density Analyzer- that some people have too high densities to be humans...! Yes, we have another alien plot to conquer humanity. He also realized that these individuals are actually top-ranking members, including military strategists, politicians and more. Afraid of being uncovered, the mysterious alien-likes kidnap Conrad, erase his memory and imprison him inside a high security hospital, from where he eventually manages to escape. The game starts showing Conrad's escape sequence where guards are pursuing him and he flies away with his hover-bike, finally crashing into the jungle. Conrad is presumed dead and left on his own. And here's where the action begins! The whole adventure takes place on an artificial jungle in a colony of planet Titan (Saturn's moon)! Conrad must go back to Earth to warn the authorities for the aliens' plans. He must exit the jungle and head to the capital city. During his quest, Conrad will jump onto several platforms and avoid or shoot down aliens using his gun, sometimes by sneaking behind them. The hero jumps and climbs everywhere he can and some of his movements demand great attention. Conrad can collect several items and solve puzzles by activating certain items to open locked paths, bridges etc. He must be also careful to look for generators in order to recharge his protective shield. Flashback is an awesome action adventure that offers a nearly cinematic "taste". The game is full of non-interactive animation sequences between its six levels, that will unveil the plot. The passwords are provided when you complete a level and also there are scattered some SAVE POINTS (consoles) in order to save your progress. Honestly the game successfully combines some of the beautiful features found in Another World and Prince of Persia! GRAPHICS / SOUND The Atari Jaguar version was also developed by Delphine Software the team behind the 16bits versions! They kept the game intact though the Jag's hardware is much powerful. And this sounds good actually since we've already seen many remakes that "ruined" the original's hype! The Jaguar visuals are identical to the Amiga version and offer beautiful environments, impressive sprites and smooth, cinematic-style, animation! The Jaguar version also features digitized sound effects (as expected of course) but, the intro music is not as great as on the Amiga and Archimedes 16bits versions (which is odd considering the Jag's 32bit hardware). In any case, Flashback is among the best games ever developed for the Atari's video games console. | |
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Screenshots |
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Gameplay sample |
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| | Amiga (original version) |
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Hardware information |
| JaguarCPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.
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| 24bit RGB 16,7 million-color palette (16,7M on screen) | |
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